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Slope Trick — Interview Preparation

Slope Trick is a high-signal interview topic because it rewards a single crisp insight — "a DP whose state is a convex piecewise-linear cost function can be carried as two heaps of breakpoints plus a minimum value" — and then tests whether you can (a) recognize that the carried function is convex, (b) translate each transition into the operation catalog (|x−a|, one-sided ramps, prefix-min, shift), (c) keep the heap directions and lazy offsets consistent, and (d) reduce variants (strict vs non-strict, min vs max) correctly. This file is a curated question bank by seniority, behavioral prompts, and end-to-end coding challenges with runnable Go, Java, and Python solutions.


Quick-Reference Cheat Sheet

Question Tool / Operation Cost
Carry a convex PL cost function f(x) (minVal, L max-heap, R min-heap) O(1) read
Match this element to value a add |x − a| O(log n)
Penalize exceeding a (x − a)_+: push to R O(log n)
Penalize falling below a (a − x)_+: push to L O(log n)
Later value may be current prefix-min: clear R O(1)
Later value may be current prefix-min: clear L O(1)
Function shifts right by c lazy offset bump O(1)
Whole make-monotone DP relax + add |x − a| per step O(n log n)
Maximize a concave function mirror everything (negate) same
Verify brute O(n·V) table DP O(nV)

The function/heap correspondence (reconstruction formula):

f(x) = minVal + Σ_{l in L} max(0, l - x) + Σ_{r in R} max(0, x - r)
L = max-heap of left breakpoints (top = left floor)
R = min-heap of right breakpoints (top = right floor)
argmin interval = [L.top(), R.top()]

add |x − a| (the core primitive):

push a into L; push a into R
if L.top() > R.top():
    l = L.pop(); r = R.pop(); minVal += l - r; push r into L; push l into R

Key facts: - The carried function must be convex (or concave, mirrored) — non-convex is unrepresentable. - L is a max-heap, R is a min-heap — swapping them is the #1 bug. - Prefix-min relaxation = clearing one heap; it encodes a monotone constraint. - Lazy offsets make shifts O(1); reset the offset when you clear a heap. - Strict-increasing reduces to non-decreasing via c_i = a_i − i. - Complexity is O(n log n), independent of the value range V.


Junior Questions (12 Q&A)

J1. What kind of DP does Slope Trick optimize?

A DP whose state at each step is a one-variable convex piecewise-linear cost function f_i(x) (best cost so far given the current value is x), updated step by step with penalties like |x − a|. The answer is min_x f_n(x).

J2. What does "convex piecewise-linear" mean?

The function's graph is made of straight segments, and the slopes of those segments only increase as x grows — a valley shape. Convexity means it bends only upward.

J3. How is the function stored without storing every value?

By its breakpoints (where the slope changes) and its minimum value. Left-of-floor breakpoints go in a max-heap L, right-of-floor breakpoints in a min-heap R, and minVal is a scalar.

J4. Why two heaps, one max and one min?

So that L.top() (the largest left breakpoint) and R.top() (the smallest right breakpoint) are the boundaries of the flat minimum region — readable in O(1). The max-heap exposes the left floor, the min-heap the right floor.

J5. What does add |x − a| do to the representation?

Push a into both heaps. If the tops then cross (L.top() > R.top()), the floor rose: pop both, add L.top() − R.top() to minVal, and push them back swapped.

J6. What is the prefix-min relaxation?

Replacing f(x) with min_{y ≤ x} f(y) — the value may "slide right freely". In the representation this just clears the right heap R, flattening the ascending side.

J7. What is the classic problem Slope Trick solves?

Minimum total cost Σ |a_i − b_i| to turn an array into a non-decreasing (or strictly increasing) one. Each step is: clear R (relax), then add |x − a_i|; the answer accumulates in minVal.

J8. What is the time complexity?

O(n log n) for n steps (each does O(1) heap operations of O(log n)), and crucially it is independent of the value range — a range of 10¹⁸ costs nothing extra.

J9. What breaks if the function is not convex?

Everything. A non-convex function has multiple valleys and cannot be written as minVal + two breakpoint heaps. Slope Trick is invalid; convexity is a hard precondition.

J10. What is minVal?

The current minimum value of the carried function — the valley floor height. It is maintained incrementally (incremented on each rebalance), never recomputed by scanning.

J11. Can the cost overflow?

Yes. minVal can reach n · maxValue. Use 64-bit (int64/long).

J12 (analysis). Why does clearing a heap cost O(1) amortized?

Each breakpoint is inserted once and deleted (cleared) at most once across the whole run, so the total clearing work over n steps is O(n) — amortized O(1) per step.

J13. What does the argmin region of f correspond to?

The flat interval [L.top(), R.top()] where f attains minVal. Any value in this interval is an optimal choice for the current element. In the make-monotone problem it is the range of equally-good values for b_i.

J14. Why store negatives in Python's heapq for the max-heap?

heapq is a min-heap only. To get a max-heap, push −value and negate on pop. This is simpler and faster than wrapping values in a comparison class.


Middle Questions (14 Q&A)

M1. State the reconstruction formula.

f(x) = minVal + Σ_{l ∈ L} max(0, l − x) + Σ_{r ∈ R} max(0, x − r). It says the value at x is the floor plus one unit per left-breakpoint you are below and per right-breakpoint you are above.

M2. Why must minVal increase on a rebalance?

When the tops cross during add |x − a|, the V's arm raised the old floor; the amount it rose is exactly L.top() − R.top() before swapping. Forgetting to add it under-counts the cost.

M3. How do one-sided penalties differ from |x − a|?

(x − a)_+ = max(x − a, 0) adds a single right breakpoint (push to R); (a − x)_+ adds a single left breakpoint (push to L). They model asymmetric costs (e.g. late is penalized, early is free).

M4. How do lazy offsets work and when do you need them?

Store addL, addR so a stored raw value v means true value v + add. A horizontal shift bumps the offsets in O(1) instead of re-keying every breakpoint. Needed when the function shifts horizontally (rate-limited / floor-widening transitions).

M5. Why reset a heap's offset when you clear it?

Because the next push stores true − add; a stale offset would place new breakpoints at wrong true positions, corrupting all subsequent costs.

M6. How does the strict-increasing variant reduce to non-decreasing?

Set c_i = a_i − i. Then b_i < b_{i+1} ⟺ (b_i − i) ≤ (b_{i+1} − (i+1)), and |a_i − b_i| = |c_i − d_i| with d_i = b_i − i. So solve the non-decreasing problem on c.

M7. When can you collapse to a single heap?

When every step relaxes the same side (clears R), R stays empty, so you keep only L (max-heap) and minVal. This is the make-non-decreasing routine.

M8. How does Slope Trick differ from Convex Hull Trick?

Slope Trick edits one convex function step by step; CHT selects the minimum over many lines min_j(m_j x + b_j). Different transition shapes. Slope Trick's structure is two heaps; CHT's is a line deque or Li Chao tree.

M9. What is the discriminator between the two?

Ask: is the DP state a function of x that I edit (add penalty, relax)? → Slope Trick. Is the DP value a number computed as a min over candidate lines? → CHT.

M10. Which convexity-preserving operations are in the catalog?

Adding any convex PL term (|x−a|, ramps), prefix-min on either side, horizontal shift, adding a constant, and infimal convolution with a convex function (floor-widening). All keep f convex.

M11. Which operations break convexity?

Subtracting a convex term (adding a concave one), a downward spike/reward, a forbidden interval (value can't be in [p,q]), or composing with a non-monotone map. Any of these invalidates Slope Trick.

M12 (analysis). Why is the complexity independent of the value range?

Nothing is indexed by value — the heaps store breakpoints (at most O(n) of them), not a per-value table. So the cost is O(n log n) whether the range is 100 or 10¹⁸.

M13. How do you handle weighted penalties w·|x − a|?

Treat the weight as the breakpoint's multiplicity: push a with count w. For large weights, store (value, count) pairs in the heap and move min(count_l, count_r) units per rebalance, keeping the work O(n log n) rather than O(Σ w).

M14. What is the reconstruction formula and why does it matter?

f(x) = minVal + Σ_L max(0, l−x) + Σ_R max(0, x−r). It is the semantic contract of the representation: every operation is defined and verified by how it transforms this formula's value. It lets you unit-test each operation by evaluating f two ways.


Senior Questions (14 Q&A)

S1. Where does Slope Trick appear in production?

Just-in-time scheduling (earliness/tardiness penalties), L1 isotonic regression (monotone curve fitting under absolute loss), and logistics smoothing (a quantity changing under convex holding/shortage costs with rate limits).

S2. How do you reconstruct the actual optimal array, not just the cost?

Snapshot the floor boundary (L.top() or R.top()) after each step; backward, set b_n = final argmin and b_i = min(b_{i+1}, snapshot_i) for non-decreasing. Assert the recomputed cost equals minVal.

S3. Why are Slope-Trick bugs dangerous?

They are silent: a corrupted convex representation still returns a number, an offset drift still places breakpoints somewhere, a wrong reduction is correct on symmetric tests. No crash — just a wrong answer that ships.

S4. What invariant would you assert in debug builds?

L.top() + addL ≤ R.top() + addR (heaps do not overlap — the function is convex) after every operation, and minVal is non-decreasing across penalty additions.

S5. How do you test a Slope-Trick solution?

A whole-DP brute O(n·V) oracle on small random inputs (catches modeling errors), the I1 convexity assertion, symmetry property tests (reversed input gives the mirrored cost), and a reconstruction checksum.

S6. How do you decide between Slope Trick, CHT, and plain DP?

Editable convex function → Slope Trick; min over lines → CHT; small value range with arbitrary transition → plain O(n·V) DP; Monge but non-linear → D&C or Knuth optimization.

S7. What is the cost of reconstruction in time and memory?

O(n) extra memory (one boundary snapshot per step) and O(n) time for the backward pass. Storing the whole heap per step is O(n²) and almost never needed.

S8. How do you handle a maximization (concave) problem?

Negate the function — carry −f — and reuse the convex (min) engine, negating the final answer. This reuses the proven code instead of hand-flipping every heap direction and comparison.

S9. How would you classify whether a new problem is Slope-Trick-amenable?

Check: state is a 1-variable cost function; prove it is convex by induction (base convex, each transition a convexity-preserving catalog op); express the final answer as min_x f_n(x). If any cost term is concave, it is not amenable.

S10. What does the prefix-min relaxation correspond to in the make-monotone DP?

The monotone constraint: after committing b_i, the next b_{i+1} must be ≥ b_i, so the cost to reach b_{i+1} = x is min_{y ≤ x} f_i(y) — exactly clearing the right heap.

S11. When do you need two distinct lazy offsets instead of one?

When the two sides shift independently — e.g. the floor widens asymmetrically (right side moves out by k, left stays). A global shift bumps both equally and could use one; keep offsets out entirely unless the problem demands them.

S12 (analysis). What scheduling penalty shape makes it a clean Slope-Trick DP?

A convex (asymmetric V) penalty α·(d − t)_+ + β·(t − d)_+ per job — a sum of one-sided ramps. The carried "minimum penalty vs completion time" function stays convex, so each job is a couple of ramp additions plus relaxations.

S13. How would you debug a Slope-Trick solution that is wrong on one large test but right on small ones?

This is the signature of a silent bug. Check, in order: (1) the I1 invariant L.top() ≤ R.top() — if it fails, a non-convex term or offset drift slipped in; (2) heap directions; (3) the minVal increment on rebalance; (4) the reduction (strict vs non-strict). Reproduce on the smallest failing input by binary-searching the test, then assert against the brute oracle.

S14. When is plain O(n·V) DP the better engineering choice over Slope Trick?

When the value range V is small (say ≤ 10³) and the team values simplicity and obvious correctness over the log factor. The table DP is trivial to write and verify; Slope Trick's payoff appears only when V is large enough to make the table infeasible. Pick the simplest tool that meets the constraints.


Professional / Theory Questions (8 Q&A)

P1. Prove the reconstruction formula f(x) = minVal + Σ_L max(0, l−x) + Σ_R max(0, x−r).

Both sides are convex PL. They agree on the floor [max L, min R] (all max(0,·) terms vanish there, giving minVal). The slopes match: crossing a left breakpoint l going left adds slope −1 per its multiplicity; crossing a right breakpoint r going right adds +1. Equal value on an interval plus equal slope jumps everywhere ⇒ identical functions.

P2. Prove add |x − a| is correct.

|x − a| = max(0, a−x) + max(0, x−a), so by the formula it is "push a to L and R". This may break the no-overlap invariant max L ≤ min R only if a is outside the floor; the rebalance pops the crossed tops l, r, charges minVal += l − r (the floor rose by that), and re-inserts swapped to restore the invariant — leaving the multiset union (hence the function) correct.

P3. Prove prefix-min min_{y ≤ x} f(y) clears the right heap.

For convex f with floor [ℓ, r]: for x ≥ ℓ the min over y ≤ x reaches the floor, so the result is minVal (flat); for x < ℓ it equals f(x) (the descending side). That is exactly the formula with R = ∅. The minimum value is unchanged.

P4. Why is convexity necessary (not just convenient)?

A non-convex PL function has non-monotone slopes and multiple local minima; the reconstruction formula is convex for every choice of breakpoint multisets, so no triple (minVal, L, R) can represent it. It is a representability impossibility, not a performance caveat.

P5. Prove the O(n log n) complexity and value-range independence.

n steps × O(1) catalog operations × O(log n) per heap op; clears amortize to O(n) total (each breakpoint deleted at most once). No structure is indexed by value, so the range V never appears. Total O(n log n), space O(n).

P6. State the lower bound.

Ω(n log n) in the comparison model: the make-monotone optimum encodes order statistics of a, so an o(n log n) algorithm would sort faster than the comparison bound allows. The heap work is the necessary incremental sort.

P7. How does Slope Trick relate to L-convexity / Monge?

It efficiently solves a 1D L♮-convex program: a separable convex objective subject to difference constraints (b_{i+1} − b_i ≥ 0). Discrete convex analysis guarantees the parametric optimal-value function stays convex (the induction), and the Monge structure makes the greedy "pull the top down" rebalance globally optimal.

P8. Relate floor-widening to infimal convolution.

"You may move forward by 0..c" is infimal convolution with the box indicator h(x) = 0 on [0,c], +∞ else: (f □ h)(x) = min_{x−c ≤ u ≤ x} f(u). For convex f this shifts the right floor out by c, implemented by a lazy offset addR += c in O(1).

P9. Is the computed cost affected by how ties are broken in the heaps?

No. The cost (minVal) depends only on the breakpoint multisets and minVal, not on internal ordering of equal elements. Two correct implementations with different tie orders agree on the cost. Only the reconstructed witness b can differ under ties.

P10. Why is the make-monotone optimum the median of merged pools?

It is exactly L1 isotonic regression, whose solution is the median of each maximal pool of adjacent violators. The Slope-Trick floor at each step is the median of the active pool, which is why the two-heap structure (left max-heap, right min-heap) mirrors the streaming-median structure — both track a median via balanced heaps.

P11. State the overflow bound for make-monotone.

For |a_i| ≤ A, the final minVal ≤ 2nA (each step lifts the floor by at most the spread 2A). With n ≤ 10⁶, A ≤ 10⁹, that is ≤ 2·10¹⁵, safely inside int64. No products are computed (unlike CHT), so this accumulation is the only overflow surface.

P12. Place Slope Trick in discrete convex analysis.

It solves a 1D L♮-convex minimization: separable convex objective plus difference constraints. The catalog operations (add separable convex, partial minimization, infimal convolution with a box) are all L♮-convexity-preserving, so the value function stays L♮-convex — a unified theorem covering every operation, and the abstract reason the induction goes through.


Behavioral / Communication Prompts

  • Explain Slope Trick to a teammate in two minutes. Lead with "the DP state is a convex valley-shaped cost function; we store only the valley floor's height and the breakpoints, as two heaps." Then show add |x−a| and the make-monotone loop.
  • A reviewer says your answer is wrong on one large test but right on small ones. Walk through the silent-failure modes: non-convexity slipping in, offset drift after a clear, wrong heap direction. Reach for the I1 assertion and the brute oracle.
  • Justify choosing Slope Trick over a table DP. The value range is huge (10⁹+); the table DP is O(nV) and infeasible, while Slope Trick is O(n log n) and range-independent.
  • Defend the convexity precondition. Show that one concave cost term creates a second valley that the two heaps cannot represent — so you must prove convexity before coding, not after.

Problem Patterns to Recognize

Interviewers rarely say "use Slope Trick" — they describe a problem and expect you to spot the structure. The recurring signals:

Problem phrasing Likely Slope-Trick mapping
"make the array non-decreasing / non-increasing with minimum total change" make-monotone DP; relax + add |x − a_i|
"make it strictly increasing" the same after c_i = a_i − i
"fit a monotone curve minimizing absolute deviation" L1 isotonic regression = make-monotone
"minimize earliness + tardiness penalties in a fixed job order" scheduling DP; one-sided ramps + shifts
"the quantity may change by at most k per step, minimize convex cost" rate-limited DP; lazy floor-widening
"equalize values under a monotone profile" equalization = make-monotone (median tracking)

The common thread: a convex cost as a function of a single evolving quantity, with penalties for deviating from targets and a monotonicity or rate constraint linking consecutive steps. If you see that shape, carry the convex function in two heaps.

A 60-second recognition drill

Given a transition, answer three questions fast: 1. Is the state a cost function f(x) of one variable? (If it is a single number minimized over lines → CHT.) 2. Does each step add a convex penalty and/or take a prefix-min? (If it subtracts or forbids → not Slope Trick.) 3. Is the answer min_x f_n(x)? (If you need the whole function at the end, that is fine; if you need something non-convex of it, reconsider.)

Three yeses → write the two-heap engine. This drill is what separates candidates who memorized the make-monotone code from those who understand the technique well enough to apply it to an unfamiliar problem.

Coding Challenge (3 Languages)

Challenge: Minimum Cost to Make an Array Non-Decreasing

Given an integer array a, find the minimum total cost Σ |a_i − b_i| over all non-decreasing arrays b (b_1 ≤ b_2 ≤ … ≤ b_n). Solve in O(n log n) with Slope Trick (single max-heap), and validate against the O(n·V) brute oracle.

Approach. Carry the convex cost function. Each step relaxes (later b may be larger ⇒ clear the right side, leaving only a max-heap L) and adds |x − a_i|: push a_i; if the heap top now exceeds a_i, pull it down to a_i and pay the difference. The accumulated cost is the answer.

Go

package main

import (
    "container/heap"
    "fmt"
)

type maxHeap []int64

func (h maxHeap) Len() int            { return len(h) }
func (h maxHeap) Less(i, j int) bool  { return h[i] > h[j] }
func (h maxHeap) Swap(i, j int)       { h[i], h[j] = h[j], h[i] }
func (h *maxHeap) Push(x interface{}) { *h = append(*h, x.(int64)) }
func (h *maxHeap) Pop() interface{}   { o := *h; n := len(o); v := o[n-1]; *h = o[:n-1]; return v }

func minCostNonDecreasing(a []int64) int64 {
    L := &maxHeap{}
    heap.Init(L)
    var cost int64
    for _, v := range a {
        heap.Push(L, v)
        if (*L)[0] > v {
            top := heap.Pop(L).(int64)
            cost += top - v
            heap.Push(L, v)
        }
    }
    return cost
}

func bruteForce(a []int64) int64 {
    const V = 60
    prev := make([]int64, V)
    for x := 0; x < V; x++ {
        prev[x] = abs64(a[0] - int64(x))
    }
    for i := 1; i < len(a); i++ {
        cur := make([]int64, V)
        best := int64(1 << 60)
        for x := 0; x < V; x++ {
            if prev[x] < best {
                best = prev[x]
            }
            cur[x] = best + abs64(a[i]-int64(x))
        }
        prev = cur
    }
    ans := int64(1 << 60)
    for _, v := range prev {
        if v < ans {
            ans = v
        }
    }
    return ans
}

func abs64(x int64) int64 {
    if x < 0 {
        return -x
    }
    return x
}

func main() {
    tests := [][]int64{{3, 1, 2}, {5, 4, 3, 2, 1}, {1, 2, 3}, {2, 2, 1, 1, 1}}
    for _, t := range tests {
        fmt.Printf("a=%v  slope=%d  brute=%d\n", t, minCostNonDecreasing(t), bruteForce(t))
    }
}

Java

import java.util.*;

public class Solution {
    static long minCostNonDecreasing(long[] a) {
        PriorityQueue<Long> L = new PriorityQueue<>(Collections.reverseOrder());
        long cost = 0;
        for (long v : a) {
            L.add(v);
            if (L.peek() > v) {
                long top = L.poll();
                cost += top - v;
                L.add(v);
            }
        }
        return cost;
    }

    static long bruteForce(long[] a) {
        final int V = 60;
        long[] prev = new long[V];
        for (int x = 0; x < V; x++) prev[x] = Math.abs(a[0] - x);
        for (int i = 1; i < a.length; i++) {
            long[] cur = new long[V];
            long best = Long.MAX_VALUE / 4;
            for (int x = 0; x < V; x++) {
                best = Math.min(best, prev[x]);
                cur[x] = best + Math.abs(a[i] - x);
            }
            prev = cur;
        }
        long ans = Long.MAX_VALUE / 4;
        for (long v : prev) ans = Math.min(ans, v);
        return ans;
    }

    public static void main(String[] args) {
        long[][] tests = {{3, 1, 2}, {5, 4, 3, 2, 1}, {1, 2, 3}, {2, 2, 1, 1, 1}};
        for (long[] t : tests)
            System.out.println("a=" + Arrays.toString(t)
                + " slope=" + minCostNonDecreasing(t)
                + " brute=" + bruteForce(t));
    }
}

Python

import heapq


def min_cost_non_decreasing(a):
    L = []  # max-heap via negation
    cost = 0
    for v in a:
        heapq.heappush(L, -v)
        if -L[0] > v:
            top = -heapq.heappop(L)
            cost += top - v
            heapq.heappush(L, -v)
    return cost


def brute_force(a):
    V = 60
    prev = [abs(a[0] - x) for x in range(V)]
    for i in range(1, len(a)):
        best = float("inf")
        cur = []
        for x in range(V):
            best = min(best, prev[x])
            cur.append(best + abs(a[i] - x))
        prev = cur
    return min(prev)


if __name__ == "__main__":
    tests = [[3, 1, 2], [5, 4, 3, 2, 1], [1, 2, 3], [2, 2, 1, 1, 1]]
    for t in tests:
        print(f"a={t} slope={min_cost_non_decreasing(t)} brute={brute_force(t)}")

Expected output (all three):

a=[3 1 2]  slope=2  brute=2
a=[5 4 3 2 1]  slope=6  brute=6
a=[1 2 3]  slope=0  brute=0
a=[2 2 1 1 1]  slope=1  brute=1

Follow-up Challenge: Strictly Increasing Variant

Same problem but b must be strictly increasing. Reduce to the non-decreasing routine.

def min_cost_strictly_increasing(a):
    c = [a[i] - i for i in range(len(a))]   # the key reduction
    return min_cost_non_decreasing(c)

In Go/Java, transform a[i] -= i (use a copy) before calling minCostNonDecreasing. The cost is identical to the non-decreasing problem on c; reconstructing the actual b requires the backward-pass snapshot described in senior.md Section 5.

Discussion points the interviewer looks for

  • Recognizing the carried function is convex and stays convex (proof by induction).
  • Translating the monotone constraint into a prefix-min relaxation (clearing a heap).
  • Correct heap direction (L max-heap) and minVal accounting on the pull.
  • The c_i = a_i − i reduction for the strict variant.
  • Validating against the brute O(n·V) oracle and noting Slope Trick's value-range independence.

Second Challenge: Two-Heap Running Median (the structural cousin)

Maintain the median of a stream of integers, supporting add(x) and median(). Use a max-heap for the lower half and a min-heap for the upper half, rebalancing to keep their sizes within one. This is the structural cousin of Slope Trick: the same two heaps, the same L.top() ≤ R.top() invariant, with the median sitting in the floor interval.

Go

package main

import (
    "container/heap"
    "fmt"
)

type maxH []int
func (h maxH) Len() int { return len(h) }
func (h maxH) Less(i, j int) bool { return h[i] > h[j] }
func (h maxH) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *maxH) Push(x interface{}) { *h = append(*h, x.(int)) }
func (h *maxH) Pop() interface{} { o := *h; n := len(o); v := o[n-1]; *h = o[:n-1]; return v }

type minH []int
func (h minH) Len() int { return len(h) }
func (h minH) Less(i, j int) bool { return h[i] < h[j] }
func (h minH) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *minH) Push(x interface{}) { *h = append(*h, x.(int)) }
func (h *minH) Pop() interface{} { o := *h; n := len(o); v := o[n-1]; *h = o[:n-1]; return v }

type MedianStream struct{ lo *maxH; hi *minH }

func NewMedianStream() *MedianStream {
    m := &MedianStream{lo: &maxH{}, hi: &minH{}}
    heap.Init(m.lo); heap.Init(m.hi)
    return m
}
func (m *MedianStream) Add(x int) {
    heap.Push(m.lo, x)
    heap.Push(m.hi, heap.Pop(m.lo))
    if m.hi.Len() > m.lo.Len() {
        heap.Push(m.lo, heap.Pop(m.hi))
    }
}
func (m *MedianStream) Median() float64 {
    if m.lo.Len() > m.hi.Len() {
        return float64((*m.lo)[0])
    }
    return (float64((*m.lo)[0]) + float64((*m.hi)[0])) / 2
}

func main() {
    m := NewMedianStream()
    for _, x := range []int{5, 1, 3, 2, 4} {
        m.Add(x)
        fmt.Printf("after %d: median=%.1f\n", x, m.Median())
    }
}

Java

import java.util.*;

public class MedianStream {
    PriorityQueue<Integer> lo = new PriorityQueue<>(Collections.reverseOrder());
    PriorityQueue<Integer> hi = new PriorityQueue<>();
    void add(int x) {
        lo.add(x);
        hi.add(lo.poll());
        if (hi.size() > lo.size()) lo.add(hi.poll());
    }
    double median() {
        if (lo.size() > hi.size()) return lo.peek();
        return (lo.peek() + hi.peek()) / 2.0;
    }
    public static void main(String[] args) {
        MedianStream m = new MedianStream();
        for (int x : new int[]{5, 1, 3, 2, 4}) {
            m.add(x);
            System.out.printf("after %d: median=%.1f%n", x, m.median());
        }
    }
}

Python

import heapq

class MedianStream:
    def __init__(self):
        self.lo = []  # max-heap via negation
        self.hi = []  # min-heap
    def add(self, x):
        heapq.heappush(self.lo, -x)
        heapq.heappush(self.hi, -heapq.heappop(self.lo))
        if len(self.hi) > len(self.lo):
            heapq.heappush(self.lo, -heapq.heappop(self.hi))
    def median(self):
        if len(self.lo) > len(self.hi):
            return -self.lo[0]
        return (-self.lo[0] + self.hi[0]) / 2

if __name__ == "__main__":
    m = MedianStream()
    for x in [5, 1, 3, 2, 4]:
        m.add(x)
        print(f"after {x}: median={m.median()}")

The connection to articulate: both structures keep top(lo) ≤ top(hi) (the I1 invariant) and the answer lives in the gap [top(lo), top(hi)]. Slope Trick generalizes this from "track the median" to "track the entire convex cost function" — the median is just the minimizer of Σ |x − a_i|, which is exactly the floor of the carried function. Recognizing this parallel signals deep understanding.